Practically anything that exists in hard copy format can be scanned
and turned into a graphic file. In addition to photographs, objects
such as bugs, hands, cloth, etc., can provide very interesting input
for multimedia activities.
Still Photography (Digital)
Digital cameras have become affordable for schools. They eliminate the cost of buying film, the time
for development of the film, and the need for scanning!
Digital camcorders have also become feasible for many schools.
With a digital video camera, cable, and a computer (with
lots of hard drive space), students can shoot, edit, and produce
their own videos. If your school has "old-fashioned" analog
camcorders, you can digitize the video using a converter or video
- iMovie Basics- Scroll down the page to find step by step instructions for iMovie
- Windows MovieMaker - Scroll down the page to find step by step instructions
Audio can be a component of a digital video project, or it can
be an audio-only element of a multimedia activity. Compared to video,
audio is relatively inexpensive to implement, and it does not require
as much storage space on the computer.
Graphics Editing Programs
Graphics can be created from scratch (with graphics software programs),
scanned, downloaded from the web or shot with a digital camera.
For more information:
Other Multimedia Tools
For quick answers to real classroom technology questions, visit Tech-Ease, an online service of the Educational Technology Clearinghouse at the University of South Florida. Tech-Ease provides tutorials, animated demonstrations, podcasts, and step-by-step instructions related to hardware, software, and technology integration.