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Present Clear Goals and Expectations
For some teachers, the thought of having students working cooperatively
with multimedia leads to nightmares, as they imagine chaos in the
classroom. However, if students are engaged, the discipline problems
can actually decrease or disappear entirely! Begin by developing
a set of expectations that you and the students can live with --
rules that are enforceable. These expectations might include
issues such as how to handle the equipment; an appropriate volume
level for voices; strategies for seeking help (such as placing a
paper cup on the monitor), etc. Be patient and consistent -- you'll
be amazed at how engaged the students will become with their activities!
Provide Adequate Structure
Whether your students are 1st graders or Seniors in high school,
you must provide a clear framework for them. In other words, "set
the stage" in the beginning, telling the students the procedure,
exactly what is required (such as writing storyboards), how the
activity will be assessed (if you have a rubric, share it with them
or let them help you create one), and how much time is allowed for
each phase of the activity. If students are working in groups, the
roles of the team members should be clear, as well as how the group
will be assessed (individually or collectively).
Keep Students Actively Involved
The saying "Idle Hands are the Devil's Workshop" is
very true -- if students are waiting for their turn with a camera
or computer, they may well look for other diversions. Multimedia
activities must be designed to keep all students engaged at all
times -- no small order! If students need to share equipment,
make sure that there are other activities that students can be
involved with while they wait for their turn. For example, if
students are waiting to use a computer, they can conduct research
through traditional means (books), work at a learning center that
has related manipulatives, evaluate their peers' projects, or
write the script for a project. When designing a multimedia project
for groups using limited resources, always include supplemental
activities that can be completed without hardware.
Assign Tech Buddies
Many teachers have found that assigning tech buddies helps to reduce
the amount of questions and off-task behavior. By working together,
tech buddies can help each other solve problems and trouble-shoot.
This approach has also been referred to as the "Ask 3 Before
Me" rule -- students must ask 3 classmates for assistance before
seeking the teacher. Student involvement provides valuable assistance
for the teacher and helps build students' self esteem.
Let Students Help
Often, teachers will underestimate the abilities of students and
try to "take care" of things for them. For example,
a teacher may have students take digital photos, but then feel responsible
for downloading the photos and incorporating them into a project.
Be flexible and ready to adopt
Teachers should accept the fact that technology may not fit neatly
into traditional paradigms. For multimedia to foster collaboration,
cross-discipline explorations, and complex problem solving, the
school schedules may have to be adjusted -- some activities may
require 30 minutes; others 3 hours. In addition, Murphy's Law may
strike at any time -- always have a backup plan (or two).
Teach, model, and enforce time management
At first, this may seem to be a direct contradiction of the previous
guideline (Be flexible and ready to adopt). Flexibility and time
management are both important -- for example, suppose you
have restructured your class schedule to allow three hours for a
cross-curricular, multimedia activity. The students, however, are
being very creative, and they are experimenting with every font
that PowerPoint allows. The three hours are almost over; one
group is finished; one is almost done; and the other three groups
would need an additional two hours! Possible solutions to
this dilemma include setting a kitchen timer to allow specific amounts
of time for sub-steps. For example, you could announce, "You
will have one hour to select your background, fonts, and clipart
for the project" (assuming that the planning of the project
was previously completed). If computers must be shared by various
groups and students, computer logs with "time in" and
"time out" are also helpful, along with a strict rotational
schedule.
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