Overview Decide Design Deliver Evaluate
A. What is Multimedia?
B. Using Multimedia in the Classroom.
C. Steps for Implementing Multimedia Activities.



  1. Define multimedia.
  2. List five advantages of using multimedia in the classroom.
  3. Outline the steps involved in implementing a multimedia activity.
  4. Explore samples of student projects.

Introduction and Purpose
As technology advances and hardware and software improves, it becomes much more feasible to integrate multimedia directly into classroom activities and the core curriculum. Understanding why, when, and where multimedia is appropriate and beneficial is the first step toward successful implementation.

Implementing multimedia activities into the classroom requires careful planning. This course uses the DDD-E Model (Decide/Design/Deliver and Evaluate) as a guide for teachers.


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Site Map
This course was developed in partnership between the Pinellas School
and the Florida Center for Instructional Technology at USF.
Design Decide Deliver Evaluate