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A. Inventory the Available
Hardware and Software Resources
You don’t need a room full of equipment to implement multimedia
activities, however, one of the first steps is to take an inventory
of the hardware and software options that are available at your
school. Consider, for example, the following hardware that might
be incorporated into an activity:
- Computers – desktop and laptop; Macintosh and PC
- Scanners
- Digital cameras (still images)
- Digital camcorders (for movies)
- Analog camcorders (with appropriate digitizing equipment)
- Graphing calculators
- Scientific probes
- Personal Digital Assistants (PDA’s) and other handheld
computers, such as iPods
- Microphones
- Speakers
- Storage options: CD writers, network
connections, and memory sticks.
There are many options for software also – even a word processor
can be used for multimedia activities. Look for the following:
- Word processors
- Spreadsheets
- Databases
- Presentation software (PowerPoint, etc.)
- Video editing software (iMovie, Final Cut Pro, Adobe PremierS)
- Audio editing software
- Concept mapping software (Inspiration, Kidspiration, etc.)
- Draw programs
- Paint programs
- Web editors (DreamWeaver, etc.)
- Animation/programming (Flash)
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