B. Determine the Grouping Strategy
After examining the availability of hardware and software, you
will have a better idea of which grouping strategies are feasible.
For example, if you only have access to one or two computers, you
could plan a large group activity or assign small groups that will
rotate to the computer. If you have a computer lab, numerous computers
in your classroom, or access to a portable cart full of computers,
you might decide to focus on individual activities or small groups.
The following tables list some of the advantages and disadvantages
of various group sizes (Ivers and Barron, 2002).
GROUP
SIZE |
ADVANTAGES
|
DISADVANTAGES
|
One |
Students can work at their own pace.
Students are not dependent on others. |
Requires more computers.
Does not encourage collaboration.
May take longer to complete activities. |
|
Two - Four |
Collaboration is encouraged.
Supports authentic learning.
Group size is manageable. |
May be difficult to ensure equal participation
and access. |
|
Five or More |
Collaboration is encouraged.
Requires less computer time.
Allows more specialization. |
May encourage slackers.
More chance of group disputes and off-task behavior. |
One important aspect of group learning is role assignment. Assigning
roles helps to ensure that all students participate and that no
one person dominates a group. Roles may be based on group behaviors,
computer tasks, or project assignments. For example, in a
group of three students, the following roles could be assumed by
the students:
- Keyboarder - enters information in to the computer
- Editor - oversees content
- Record keeper - keeps track of group's progress
Project roles may also be related to design and development issues
(especially for long-term multimedia projects). In this case,
students may play one or more of the roles outlined below.
TEAM
MEMBER |
ROLES
IN MULTIMEDIA PROJECT |
Project Manager |
Organize the team members
Set the schedules
Track the progress |
Instructional Designers |
Determine the screen layout
Create the flowcharts
Specify the project design in the storyboards |
Graphic Artists |
Create the graphics
Create the animations |
Production Specialists |
Record and edit the audio
Record and edit the video |
Program Authors |
Debug and test the program
Produce the program
|
|