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A. What is Multimedia?
There are many definitions of multimedia -- some of us can remember
when multimedia meant using a slide-tape program, where a beep signified
the display of the next 35mm slide (others might remember flannel
boards or 8-track tapes, but we won't go there)! For this class,
we will define multimedia as the integration of text, graphics,
animation, sound, and/or video.
Using this very broad definition of multimedia, multimedia in the
classroom could include Power Point presentations that are created
by the teacher, commercial software (such as multimedia encyclopedias)
that is used for reference or instruction, or activities that directly
engage the students in using multimedia to construct and convey
knowledge. For the purposes of this course, we will focus on the
final category -- engaging students in the use of multimedia
to construct and convey knowledge. Examples of multimedia,
then, could include:
- Students using concept-mapping software (such as Inspiration)
to brainstorm
- Students using a spreadsheet or graphing calculator to record
data and produce charts
- A small group of students creating a digital movie to demonstrate
a procedure
- A class website that displays student artwork
- Students scanning their hands and importing the images into
PowerPoint for a presentation about fingerprints
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