Gaming Is Storytelling

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Authentic Learning | Transformation Level

Subject: Language Arts

Objectives

  • Students will write stories and turn them into video games.
  • Student will read articles and answer comprehension questions.

Procedure

  • Students will write stories.
  • Student will create their stories using video game design software.
  • Students will read articles in a video game magazine.
  • Student will answer reading comprehension questions based on the articles.

Technology Present

  • Computers
  • Video game design software
  • Video game magazines
  • Teacher made comprehension questions

Grade Level: 6-8

Note: The TIM is about teaching, not technology. The placement of a lesson on the TIM is based entirely on the teaching practices demonstrated in the lesson and not on the specific technology employed. Effective pedagogy is our concern, not whether the tech involved is the latest, greatest, or most expensive. In fact, most of the sample videos were recorded some time ago as part of the original development of the Technology Integration Matrix. As you view these videos, focus on the teaching practices. When using the TIM-O to observe a lesson, remember that you can display the detailed indicators by clicking the tab on the right if you are completing a Matrix-based observation or are reviewing the TIM profile of a question-based lesson. The TIM Tools Admin Guide contains additional suggestions for observing a lesson and developing a TIM profile.

Video Reference Number: 1117

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