Video Game Design
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Authentic Learning | Transformation Level
Subject: Math
Objectives
- Students will use Algebraic reasoning to create video games.
Procedure
- Students will create images in Photoshop or Paint.
- Students will create music using GarageBand.
- Students will use the event editor to create actions with if/then statements.
- Students will use logic and algebraic reasoning to solve problems when things do not work as planned.
Technology Present
- Computers
- Garage Band
- Photoshop
- Paint
- Multimedia Fusion 2
Grade Level: 6-8
Note: The TIM is about teaching, not technology. The placement of a lesson on the TIM is based entirely on the teaching practices demonstrated in the lesson and not on the specific technology employed. Effective pedagogy is our concern, not whether the tech involved is the latest, greatest, or most expensive. In fact, most of the sample videos were recorded some time ago as part of the original development of the Technology Integration Matrix. As you view these videos, focus on the teaching practices. When using the TIM-O to observe a lesson, remember that you can display the detailed indicators by clicking the tab on the right if you are completing a Matrix-based observation or are reviewing the TIM profile of a question-based lesson. The TIM Tools Admin Guide contains additional suggestions for observing a lesson and developing a TIM profile.
Video Reference Number: 1118
Active Learning
• Entry: LA MA SC SS
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Collaborative Learning
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Constructive Learning
• Entry: LA MA SC SS
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Authentic Learning
• Entry: LA MA SC SS
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Goal-Directed Learning
• Entry: SS LA MA SC SS
• Adoption: LA MA SC SS
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• Transformation: LA MA SC SS